Help with poor lighting quality issue

Hello, I am fairly new to Unreal Engine. I am importing a house using Datasmith and cannot figure how how to fix the poor lighting quality around the house. As far as I can tell, the UV maps used are good. I have tried several variations on adjusting the light quality and just can’t figure it out. If I move close to the house, the lighting adjusts. And then if I play the scene again, then the lighting seems to be better on the right-hand side. Is this a “render distance” type of thing? All of the meshes and the directional light are set to Static in the screenshots. All of the lightmap resolution values are between 128 and 256. Any help or advice at all is greatly appreciated. I am willing to post values and anything else. I’m at a a loss with this.