I am working in vr AND I have a full body character mesh setup where the body mesh turns to my HMDs look direction. Now I want to implement turn in place animations and Im not sure how I could get the rotation speed of the body mesh to use with my turn in place animations.
Same as always.
Rotation speed is baked into animations in a curve, and it’s actually a copy of the Z rotation of the character which is then stripped out of the animation to make it stay in place.
What you do is you transition by using the animation when the angle of the rotation exceeds the needed value - 90deg or 180deg.