It would appear that I finally found a solution to my problem.
No matter what I tried, turning off collisions simply wasn’t working. So instead I decided to create a new boolean variable called “Player Dead” and set it on within the player death setup and then created a branch within the jump collision portion of the player blueprint that would only enable jump collision if the Player Dead boolean variable was off.
The end result is that the player is no longer bouncing off enemies upon death, so I guess its case closed as far as I can tell.