Help with Physics Handle client side issue

I made this mechanic with Physics Handle for multiplayer but for some reason it’s buggy on the client and everything is fine on the host. All the necessary replications seem to be enabled. Help please




Try it:

If it doesn’t help, then one option is to make an additional object with replication, to which the position of your original object will be interpolated, then the shaking will become less noticeable.

Thank you very much, I experimented a little and got these settings and everything works.