Hey everyone! I’m trying to make a grapple hook for my project. The goal is to have the player click where they want a grapple to spawn, and at which point the player character should be unable to move further away, but can move closer. I think that I should be able to do this with a physics constraint and linear limits, but I’m running into an issue with the blueprints. If I try to set the linear limits of the physics constraint in the event graph, it encounters errors unless I attach something to the “accessor” node. I can’t seem to find out what this is. Seems to be a struct reference, but I don’t know what I’m supposed to plug into it to fix it. I tried the “Create ConstraintInstanceAccessor” node hoping that would solve my issue but it doesn’t appear to do anything.
Any help would be greatly appreciated!