Help with PCG as levels to toggle on and off at runtime

Hi, I have been doing some research and have been struggling to find an efficient way to have multiple PCGs and be able to use a blueprint to toggle them on and off. The idea is to have the PCGs as different landscapes or environments that the player can switch between while playing. I tried a simple toggle key to spawn the PCG from a blueprint and that did not work. I looked into calling from tags and found nothing. I tried using multiple blueprints and just have had no luck. If anyone has done this or something similar and can help that would be greatly appreciated!!