Hi, I posted this in the forums and have had nothing back, please can someone help me as I really need to fix this.
I have 2 rolling fog particles using the volumetric fog material in my scene to give the illusion of a low lying mist effect, however my problem is that when I go to render my sequencer animation when the animation starts so does the initial rolling in of the fog which I do not want. I want it so that scene is completely covered. I’ve tried using the warm up time in the particle system options but it doesn’t seem to do anything.
Any ideas?