Hello and thank you for your support! I’m doing a little project and I’m not able to find anything about PaperZD and rpc animations, my animations are fine in Client but not in server, I already set the variables that controll the animations to replicated but I don’t know what else to do, can you guys help me?
Create a custom event, I call mine SR_Directionality. In its details, I set it to Server. Give it an input pin of Vector 2. Then connect that output to a Set directionality variable. Finally, in your input player movement, after the set directionality, call that new function. I have animation component and sprite component replicated too. Anyway, this worked for me when I tested with 2 players.
I got the idea from this guy, check the image in his post too. You can see how he had this kind of function for each major animation variable like attacking and so on 2d games - Network Multiplayer with PaperZD - Stack Overflow