Help with Paper2d animation

Hi, i’m trying to make a run animation in a paper2d game, BUT (XD), i want to show an sprite when i press the right or left key(http://puu.sh/ooKQD/f0060d14f8.jpg), and then the run animation loop (http://puu.sh/ooKSv/55278f2ea1.jpg) how do i do tthat? here’s the blueprint i used for the run animation http://puu.sh/ooKV0/09cd5cdc66.png.
Thanks :smiley:

You followed the tutorial for paper2dgame?

if no you can see it via epic laucher on section learning.
The tutorial help a lot for what you need to do, but not all work on 4.11.x version of engine.

if yes and if you made all the tutorial tell you need to modify a little some blueprint because don’t work on 4.11.x version.

so, at this point, your answer to the first question is yes or no?

This is the one i followed Paper2D: Overview | 01 | v4.4 Tutorial Series | Unreal Engine - YouTube

the same I’ve follewd, if you followed all video you already setup the engine input for move the character and other things, like a function fo the animation update and other, right?

something for me don’t worked properly (is the same for you? if yes continue to read).

the sprite dont turn left or right, for solve this issue I had to modify a little the blueprint, in the video Character blueprint 2 into tutorial his used the “set control rotation”, but this don’t work on 4.11 for me and I replaced it with “set world rotation” and the target is the character sprite obviusly you need to change both “set control rotation”

for animation update i’ve used a different approach but I can easily update it like the animation machine explained into the video “character blueprint 3 and 4”

if you have problem with the tutorial or you didn’t unnderstand something don’t worry and ask

my game works ok, the only problem i have is that i want it to show just when the player starts running, like a pre-run sprite before the run loop starts,l i just don’t know how.

add an extra animation isn’t easy you need to add various things like extra variable and some branch for check and choose what you intend to draw, i need time to work on it, during the night I can work on it.

Ok all is ready I’ve used my base blueprint for paper 2d game and added to it the extra animation into the event change animation (your update animation) you can see all on this image:


in above image the delay is set to 0.5 (half of a second) just for test it you need to set it to 0.15 or less for a single image paperbook

But this update isn’t all some check are added to movement section for work, you can see in next image:

if you need explanation about why some steps you can ask.

this blueprint is ready for use it without open it and edit except for the delay

i love you so ****ing much, thanks

can you help me with the jump one now? XDD i have the jump animation divided in 4 parts (when he starts to jump, when he’s in mid air, when he starts to fall, and when he hits the ground), please help me T_T <3

hi, yes i can, but I need time for check something, if we can use what I intend to use is more easy than use blueprint.
I’ve searched and no, we can’t use what I intended to use, with flipbook only state machine made via chara-blueprint are permitted, this is a bad news.
Anyway you can easily extend the blueprint shared for add your new jump anim sequence.

you need simply to do the same thing i do with run animation but with more extra animation joined befor the end with use of some variable for check when chara fall and touch the ground.

and just for an extra tip, you can set the delay automatically with the lenght of used flipbook, you simply click with RMB and in search bar write the word length and select get flipbook length (sprite) and join the geen pin with green pin of your delay event (just for clarification this type of event expected that the duration of the flipbook is correctly set and set it in no loop state)