Hi after a few months of playing around with unreal im trying to package my first very simple arch viz scene to test basic scene with change mesh / open door functionality, some vray materials applied by way of their vray for unreal beta.
I am getting this message at the end of the log
ATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 135.57 seconds
UATHelper: Packaging (Windows (64-bit)): LogUObjectBase: Warning: NULL object
UATHelper: Packaging (Windows (64-bit)): Took 267.2892347s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Teresacuthbert\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
Apologies making progress but very new to this … can you help - aware you may need more information if you can point me in right direction
Regards