Hello, I have an Orthographis view on my camera and I’m changing the camera location 90° using the q and e key. I made the camera to move smoothly left and right.
The problem I’m have is that sometime the player goes behind a wall and the camera then off center/ Jumps to the left or right, I don’t know why( maybe the camera booom)
Hi,
sounds like the spring arm component (camera boom) is causing that jumping.
Easiest way would be to uncheck “Do Collision Test“ in the spring arm component.
Notes:
The whole “Camera Collision” segment there with “Probe Size“ and “Probe Channel“ is for the mechanism, that does a sphere-trace from the center of the spring arm to the camera. There should be a red line representing the trace path.
Another way would be to setup the collision response of the objects in your world to respond with “ignore“ to the camera channel. This way you can have the spring arm selectively interact with the objects.