I’m working on a little idea I’ve had and trying to find the best way to go about network movement replication for the players. The players don’t see each other and I’m wondering if there’s a way to not replicate movement on the server and let clients handle it. I’ve read that server and clients movement are not on the same tick event, and I’ve been having issues with smooth movement and have tried various methods found on this forum, but end up with various stuttering issues. Any ideas or suggestions would be greatly appreciated. I’m using version 4.21. I can post blueprints, but honestly right now I’ve been redoing it every way I can find or think of so there isn’t much to show.