Hello,
Thank you for taking the time to read this post and possibly helping me with my problem. I have a blueprint without a static mesh. Upon creation it creates a randomly decided Destructible Mesh at its location.
I want these generated DC to move towards the player when they get within a certain range. In the construction blueprint I have the DC promoted to a variable after it decides which mesh it will use. I also have the integer used to decide promoted to a variable. I put these variables into an array with the deciding integer being the integer variable. I plugged that into the component reference of move component to and plugged in variables to the compare float just for testing purposes. But when I hit play the DCs just stay still. Any knowledge out there of what I'm doing wrong? ![1.jpg|1360x768](upload://lpvT5TcpzfY5ibm8OycHKQRhUx2.jpeg) ![7247e3054efe62cb59c6b5825ea95820c312d356.jpeg|1360x768](upload://giYrNBJBjRcabqwRyBcI8tUm4gS.jpeg)