Help with mouse rotating controls?

Can someone please help me with this issue I’m having? I’m making a paper 2D top down shooter with WASD for movement and the mouse cursor for aiming. I want the sprite to rotate and point where my mouse cursor is on screen. Gravity is turned off and my character is in fly mode so I’m moving up/down in the Z axis and left/right in the X axis. My character aims correctly if my mouse is on the right side of my screen. Once it passes the left half of my screen my sprite won’t rotate and point to the left side. Here is my rotationcontroller blueprint:

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Any help you guys/gals could give me I’d super appreciate it. Thanks