So I want to try modding, and I have a few ideas i’d like to try out, but aren’t immediately obvious. Here are my questions:
simplest one - make a torch that works underwater. One idea is a flare, the other an electric light. Neither would spread light differently than a torch, aside from maybe color. Where do you set an item to be usable underwater? And where do you set burn time for torches? Im guessing is a durability decrease over time…
modification of base resources. I have two seperate goals, so two subquestions:
2.1) making berries be turned into ‘compounds’ for making medicines, etc. Would this be a custom reaction in the mortar/pestle?
2.2) having rocks give you generic ore and minerals instead of metal and Flint. These can then be sorted by hand for minerals, with poor efficiency, or by machine/table for greater efficiency. How do you change what a rock gives when you mine it? Is it possible to have different item rarities require different resources ie. Copper vs iron for primitive vs apprentice?
different saddles. One that ISN’T rideable, but gives a carry weight buff, and another that has in built gps. I think I get the buff, but how do you make a saddle that isnt rideable? And gps just confuses me; I tried looking at the three items that use it, but I can’t figure them out.
Thats it for now; none of these really require new meshes or skeletons, so they should be doable (by me).
Thanks for any help!