So I want to try modding, and I have a few ideas i’d like to try out, but aren’t immediately obvious. Here are my questions:
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simplest one - make a torch that works underwater. One idea is a flare, the other an electric light. Neither would spread light differently than a torch, aside from maybe color. Where do you set an item to be usable underwater? And where do you set burn time for torches? Im guessing is a durability decrease over time…
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modification of base resources. I have two seperate goals, so two subquestions:
2.1) making berries be turned into ‘compounds’ for making medicines, etc. Would this be a custom reaction in the mortar/pestle?
2.2) having rocks give you generic ore and minerals instead of metal and Flint. These can then be sorted by hand for minerals, with poor efficiency, or by machine/table for greater efficiency. How do you change what a rock gives when you mine it? Is it possible to have different item rarities require different resources ie. Copper vs iron for primitive vs apprentice? -
different saddles. One that ISN’T rideable, but gives a carry weight buff, and another that has in built gps. I think I get the buff, but how do you make a saddle that isnt rideable? And gps just confuses me; I tried looking at the three items that use it, but I can’t figure them out.
Thats it for now; none of these really require new meshes or skeletons, so they should be doable (by me).
Thanks for any help!