Hey everyone,
I’ve imported a scene from Daz into Blender, then using USD brought it into Unreal, but I’m running into some issues with the materials.
Some surfaces appear overly shiny, while others—especially certain walls—aren’t reflecting any light at all. It seems like there’s either too much gloss or no light interaction in certain areas.
Does anyone have suggestions on how to adjust the material settings to fix this? Any tips on tweaking roughness, specularity, or troubleshooting light bounce in Unreal would be greatly appreciated!
Thanks in advance!