Hi guys,
I need some help again.
I want to create a camera system that pulls in and out in world space, depending on the location of the player in world space.
For example, Little Nightmares Gameplay Walkthrough FULL GAME (no commentary) - YouTube
In little nightmares. If the player walks forward, the camera moves out more, but if they walk backwards instead, the camera pulls in.
From all my web searching I found this:
https://forums.unrealengine.com/comm…r)-Early-Demo=
This would have been perfect, but unfortunately the creator stopped working on it.
There are two things I’m trying to figure out.
- How to do distance based blending on a camera that tracks the player (like the linked little nightmares video)
- How to limit player control during the camera sequence
I have followed a range of youtube tutorials, but I have yet to find or make anything that truly does what I want it to do.
Any help would be greatly appreciated.
Thanks!