Hi, I’m trying to make a loadout selector in my map where you use switches to pick a different gun for each slot in your inventory and I want to use verse to randomly select a bad, good or really good variant of that switches item when the game begins and depending on the loot tier, it grants a different item granter. I believe I need to use a map but I’m pretty stuck on how to do this.
I have this code so far for picking what loot tier each player gets but I don’t know then how to efficiently check which switch the player has selected for each loadout slot and then use a item granter for their selected loot type.