Hi,
Have a problem hoping someone can assist.
I have multiple NDI cameras feeding into an Unreal Engine virtual set including a BirdDog P120
I’m basically looking for any movement of the BirdDog P120 camera (which is sequenced / switched from Central Control software or manually via a Stream Deck ) to then update & sync the Unreal Engine virtual set background and the BirdDog rendered plane location.
I was originally looking at using the FreeD protocol to bring in the BirdDog camera data via LiveLink but have had no success getting this to work.
Note: The Blueprint I’ve managed to hack together, switches on one active media plane at a time, for the final viewport capture, to our Livestream switch.
Am I asking too much of Unreal to be able to do this or is there a smarter way?
Thanks in advance.