Help With Line of Code Crashing on play

Yes the other Inputs work and for the Grow functions i don’t know if they are called or not. I’m trying to find out if they are getting called. by calling UE_LOG on input but I’m having a bit of trouble trying to implement it. it’s either not compiling or crashing

this is what I’ve tried so far
void ACollidingPawn::StartGrowing()
{
bGrowing = true;
UE_LOG(LogTemp, Warning, TEXT(“Pressed!!!”));
}

void ACollidingPawn::StopGrowing()
{
    bGrowing = false;
    UE_LOG(LogTemp, Warning, TEXT("Released!!!"));
}

This one i tryed making a debug function
//cpp

void ACollidingPawn::StartGrowing()
{
    bGrowing = true;
    DebugStartGrowing();
    
}

void ACollidingPawn::StopGrowing()
{
    bGrowing = false;
    DebugStopGrowing();
}
//Movement Functions End

void DebugStartGrowing() {
    UE_LOG(LogTemp, Warning, TEXT("Pressed!!!"));
}

void DebugStopGrowing() {
    UE_LOG(LogTemp, Warning, TEXT("Released!!!"));

//.h
void DebugStartGrowing();
void DebugStopGrowing();

first one crashes UE and second one gives me error