Help, with level streaming?

I have one level map with different rooms that stream. Each room is a stream level. When I start the game in room 2 it stream correctly but for some reason room 1 streams as well. And I don’t know why?

I’ve checked, the gamemode, game level BP, stream triggers, on widgets,

I don’t know what I doing wrong, was hopeing to stream one level at a time for better speed.

Does the first streamed level just always forms at game start?

is there a way to check all the BP for streaming node?

is there something I did wrong?

Any help is appreciated, thank you

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@ddave104 It’s definitely possible to stream one thing at a time :slight_smile:

Some things I’m wondering:

1 Do you start from an empty persistent level? If you start with a room level, you can never unload it.

2 If you’re in room A, then you’ll need room A and B while you walk into B, then you can unload A. What I’m saying is two will be present at some time.

3 Apart from that, it will either be code firing where you don’t expect it, or level streaming volumes doing the work ( are you using them? ).

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The game starts at at persistent level. But the player hits checkpoints in each room that saves the player location and stream name. So when the player returns to the game it start at the last level saved.

Im saving at room B, but for some reason room A is also streaming.

No streaming volumes,

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Ok, let’s say you’re starting from room B, because that’s where you saved.

Does you system just load B into the persistent, or does it open map B and then try streaming everything else?

Maybe you can show a bit of code. I might spot something…

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This is in the game level how im loading the game

And how i save the game in the checkpoint

Also I just found a new problem where when I start the game for the first time it take me to the beginning of the game with nothing loaded/stream. But if I exit and start the game up, Im back to where I was. I don’t know If that could pin point that whole problem? And thanks