Help With Ledge Climb Mechanic for Unreal Engine 2D Game

Hi! I am trying to come up with some sort of ledge climb mechanic for my game. I already have a wall slide/jump mechanic I have made, though I need to somehow make it so instead of sliding, at the ledges the character will hold the ledge and climb automatically. I am trying to do it in a 2 Dimensional space, which is giving me quite the trouble as well! Any Help/Links/Solutions/Tips are appreciated! I can most likely handle sprites and animation branches by myself but the mechanic itself proven to be difficult.



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