I’ve been getting into UE5 in an effort to learn map and world design, and have a starter map created that I am now trying to texture. I have a basic material created that has a grass and a rock texture that applies the rock to cliff faces. I’ve since been trying to expand upon that texture to add different texture layers based upon the World Z-Axis. For instance, I have a set of textures that I would like to use between z: -26000 to z: 0, another set for z: 0 to z: 10000, and the last set for z: 10000 to z: 26000. I’ve followed a ton of tutorials that explain various ways to create similar effects, but nothing quite like what I’m looking for. Any advice would be greatly appreciated.
So you would do that with the Z from the ‘absolute world postion’ node.
What part are you having a problem with?
I’m having issues with assigning the explicit height values to the Z from the “Absolute World Position” node. I don’t believe I have the correct node setup for that as shown in the first picture, but I can’t figure out what node(s) would be appropriate there.
This pretty much covered what I was looking for. Thanks for the link!


