I’ve been getting into UE5 in an effort to learn map and world design, and have a starter map created that I am now trying to texture. I have a basic material created that has a grass and a rock texture that applies the rock to cliff faces. I’ve since been trying to expand upon that texture to add different texture layers based upon the World Z-Axis. For instance, I have a set of textures that I would like to use between z: -26000 to z: 0, another set for z: 0 to z: 10000, and the last set for z: 10000 to z: 26000. I’ve followed a ton of tutorials that explain various ways to create similar effects, but nothing quite like what I’m looking for. Any advice would be greatly appreciated.
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So you would do that with the Z from the ‘absolute world postion’ node.
What part are you having a problem with?
I’m having issues with assigning the explicit height values to the Z from the “Absolute World Position” node. I don’t believe I have the correct node setup for that as shown in the first picture, but I can’t figure out what node(s) would be appropriate there.
This pretty much covered what I was looking for. Thanks for the link!
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