I’m trying to setup a knockback function on a character to move him when he recieves damage from the player, and everything works as it should, but during the knockback, the enemy mesh shrinks to nothing and grows back to normal size. Any Ideas?
I’m trying to setup a knockback function on a character to move him when he recieves damage from the player, and everything works as it should, but during the knockback, the enemy mesh shrinks to nothing and grows back to normal size. Any Ideas?