Hello!
I have items as childrens of a BP Item (just storing a class (to spawn if needed) and some variables (floats/bools)) and another actor for Inventory (array of BP Item and functions for adding/removing items). The point is that Im going to have an inventory per character and pawns, having at least 60-100 so, 1000-3000 items at same time.
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Should I worry about having that many actors around? In terms of performance (PC). Item contains “name, actor class, float, float and bool”.
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Any way to sort (place as child or something else) in the World Outliner to have Inventory as Pawn/Character child, Items as Inventory children?
Thank you in advance.