I have items as childrens of a BP Item (just storing a class (to spawn if needed) and some variables (floats/bools)) and another actor for Inventory (array of BP Item and functions for adding/removing items). The point is that Im going to have an inventory per character and pawns, having at least 60-100 so, 1000-3000 items at same time.
Should I worry about having that many actors around? In terms of performance (PC). Item contains “name, actor class, float, float and bool”.
Any way to sort (place as child or something else) in the World Outliner to have Inventory as Pawn/Character child, Items as Inventory children?
Thank you in advance.