Hello everyone, I need some help with Inputs and Timelines. What I am doing is I have a level that will spin 90 degrees when you press the “E” button when you are overlapping with the collision box of the object (Cube Blueprint) the blueprint is a part of. This part works, but once the level spins naturally the Cube Blueprint is out of reach. I am made a Trigger Volume and using the Level Blueprint I can call on the Cube Blueprint (once I am overlapping with the Trigger Volume). This also works because I got the Cube Blueprint to Reverse. What I’m having problems with is getting the level to spin 90 degrees again.
So far I have made multiple Timelines. I’m sure all I need is one Timeline with four Float Tracks, but I have no idea how to make one Float Track play after the last is finished. Here is a screenshot of what I have so far.
As you can see I have two Timelines, 1 goes from 0 to -90 degrees and the other goes from -90 to -180. I am trying to toggle the first one and then the second one once the “E” button is pressed again. The “Switch on EIntTypes” will only play one and only one, so I have no idea why there are multiple Int nodes. It is the same with “Switch on Int” and “Switch on EFloatTypes”. I am so close to getting this to work I can feel it, so I am asking if anyone can help me out here.
I really miss the Toggle from UDK.