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Help With Inheritance From Progress Bar

Hey Hey,

I am trying to customise the in built progress bar to work in away that is better for a project I will be working on. I have however run into an issue really early on.

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My understanding is those UFUNCTION Macros should make those functions usable within the blueprint system, however they are not showing up and I am rather confused.
Is there anyone that can help or direct me to some tutorials on how this all works?

Thanks

Blueprint functions should be of type void. The return type can be defined with an & in the parameter
e.g.


void GetModifier(float& returnvalue);

Note I am no c++ expert. If that doesn’t work try asking in the C++ sub forum