Help with inertial blending

I have read the brief documentation (Blend Nodes | Unreal Engine Documentation) on using inertial blending, but I haven’t gotten it to work consistently.

I have a simple idle to walk loop in my state machine, and I have enabled inertial blending for my transition from walking to idle. I added an inertialization node before the final pose output in the animation graph.

The problem is that the blending only happens occasionally while testing–most of the time the transition snaps backward into idle, similar to a standard blend with a short blend time. What am I missing?

Hey, you’ll need to add an “inertialization” node into your pose graph. Just stick it at the end of the chain before the final pose.

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