Hello once again, I was wondering if anyone could help me out with a hit flash effect for when enemies take damage.
I currently have this setup which works but the Delay node used causes an issue where the rest of the script won’t play until time is up, resulting in some wonky-looking enemy damage reaction.
I need to remove the hit flash effect from the main damage scripting and instead have it so that the effect is still somehow triggered at the same time without being directly within the damage script’s path of logic.
I could use Animation Notifies within each of the enemy’s damage animations but that would be extremely time-consuming long term & extremely inefficient.
Thanks in advance!
