Hello i am having a issue were now in ue5 i cant figure out how to make the chunks that fall from destructible meshes disappear. It used to be really simple in ue4 as you could just set the lifespan but now its different, any help is appreciated.
Hi
In UE5, you can achieve this by setting the removal properties on the geometry collection asset ( see image below )
When set, the pieces will be start shrinking and disappear once they start “sleeping”
The 5.1 version will include more fine control parameters for this as well
Hope this helps
Ah managed to figure it out but thanks for the respond regardless
@ghosthugo Hi you said you figured it out, could you please tell us how ?
yeah they response he gave me is the answer you have to open your geometry collection (that you create when you first make your destructible mesh) set RemoveOnMaxSleep To true and set your times.
But that only allows for us to put the entire geometry collection basically on a timer. @ghosthugo do you know how we can make it so that when the geometry collection explodes the pieces disappear?
@CedUE do you know how we can make it so that when the geometry collection explodes the pieces disappear?