So we have this plugin called “Advanced Sessions” which exposes more of the Steam sub-system to blueprint but we are having hassle with it since we uploaded the project to Github. The problem becomes present when syncing the project from Github because it seems to think the plugin was built on a different engine version. I think that the underlying problem is that it changes the build id inside of the plugin forcing you to rebuild the plugin. It’s really not all that big of an issue but more very annoying. Is there anyway to stop this plugin from needing to be rebuilt everytime the project is synced? Cheers.