Help with floating vehicle

No matter where I position my track within the editor, my car float drops from the player start position then stops on an invisible surface. I have tried moving the surface up and down within UE5 however, it still lands on this invisible surface. Anyone know how I can make my surface drivable, thank you.

Hey @anonymous_user_ea8d7ee5! Welcome to the Forums!

So a few things:

  • Your player start should be where your gameplay begins at so moving the player start next to your actual surface may help.
  • What does the collision of your terrain look like? Is it a giant box?
  • If not the terrain, are there any other collision volumes your car could be landing on?
  • What does your car’s collision look like?

Any additional information you can provide will be a big help in solving your problem!

Well now i feel dumb lol, moved the player start down and was able to start spawning but was falling through the surface. After opening each item there was no collision on the terrains. Added simple collision to the terrains and was able to finally use the mesh and drive on it. Thanks for the help!

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