Help with fatal error when loading build

Can someone explain what is happening to my shipping build when I try to load it?

Seems you have shader model 6 turned off for Vulkan. A shader in your game was probably written with sm6 instructions and switching to vulkan caused an incompatibility error.

in your project settings type in sm6 and check sm6 as your target shader format for vulkan (choose the format of your target platform Linux, Mac, Windows or Vulkan in general)

OFC you would need to repack the game for it to take effect.

I mark sm6 and repack the game but the same error appears… Is there something more I can do? Can I disable Vulkan or something?

Go into the project settings and type in RHI (rendering hardware interface).
You should be able to switch between Direct x 11,12 and vulkan there.

Ok, DX12 was the option that was selected. I selected Vulkan and it seems to work now. Is there anything that I can do to pack the game with DX12 instead of Vulkan and make it work? Thanks a lot

Selecting the rhi from the project settings should enforce it. Not sure why it would switch to vulkan in this case. I don’t think packing has it’s own setting or engine settings.

And did you know why is showing this now that I’m trying to load it with vulkan?

Maybe the project texture pool is set too high? Just guessing.

Maybe, I’ll check, the thing is that the build itself works on other computer (i7 with 32GB RAM and RTX 3060) but show the fatalerror thing on other (i5 with 8GB RAM and GTX 1050)