I think it’s better to create new materials in Unreal and use those.
My workflow is:
-Create and assign materials in blender to see how everything looks
-Import to unreal
-Create and assign new materials in unreal
I think it’s better to create new materials in Unreal and use those.
My workflow is:
-Create and assign materials in blender to see how everything looks
-Import to unreal
-Create and assign new materials in unreal