My VR character is using enhanced Input and I am using the common UI for menus as I wanted to lean on some of the features of the common UI.
I created a simple Empty Common User widget that has stack boxes that I push other widgets to.
My menu is A 3d menu that Is placed in the scene for my character to interact with But I have discovered that anytime the menu exists my character has no input.
After doing some research I learned that Menus get priority with these Two systems ? when open But that creates an Issue for my particular case.
So How can I keep input to my character while this 3d menu exists, what do I need to do
Thanks
Update! After
Lots of testing, I have identified that its the Widget with the stack boxes that Im pushing the menu widgets too that is causing all input to vanish when its open.
If I load the menu widgets directly to the 3d widget My character still has input and the buttons respond correctly to my motion controller button press.
But I cant find the reason why this is even happening or any settings that help.
Also If I copy the stack box from the common User widget to An activatable widget
And push to the stack there it works,.
Also after another test I have discovered that Not using event construct to load the push the first widget to the menu did not disable my input, But as soon as i push a new widget I loose all input again. This is maddening.