Help with enemy NPC turning

I need help with turning enemy NPCs, they can roam randomly around in a navboundmesh with animation, but when changing direction they use side run animation. I want them to turn and face the direction, and then walk forward. I also want a transition for the turning.
I have already done: Blendspace, animation blueprint, navboundmesh, AI roam.

I just have turning animation problems.

Solved: https://answers.unrealengine.com/questions/966655/view.html
I just had to make sure the directions matched