Help with door interaction

Hello, I am new to unreal and I wanted to make a simple horror style game. This might be really simple, but I need help with coding doors, currently when I interact with a door it opens and I can shut it again once it is fully open. If i try to shut it before it is fully open it snaps to the fully open position and then shuts, same with opening before it is fully shut. I want to be able to open or shut it before it is fully open or shut. (sorry if it doesn’t make sense)

Here is my door code:

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Get rid of all this

and plug the two lines into ‘play’ and ‘reverse’ :slight_smile:

To be clear, get rid of the bool, and use a flipflop node to choose which way you go.

Thank you! It worked

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