What do I put in the slot name of Does save game exist. I’m following this tutorial Simple Checkpoint System- Loading from UMG Menu but when he gets to this point…
[video]Simple Checkpoint System- Loading from UMG Menu - YouTube
I am totally lost. What he says exactly is "“Ok and as far as amm the slot name goes, basically this is where you would set that all up inside of the menu right at the start of the game when you start a brand new game ahm your gona save the slot name”
Does anyone know what he means by this? I have never used save slots before so I don’t know if it is the same thing every time you put in the slot name or depending what you are trying to do put in different things each time.
There isn’t much to a slot name other than it is literally the name of the slot. In my game, the player can set the name of the world when creating a new save game, I use the world name as the slot name. This same name will be used to load that slot, and everything else with it. Or, you can just give each slot an index, and use that as the slot name. If you do chose a naming scheme like I have, you will also want to save which slots exist, so that you can load them later.
So does that mean I can put in whatever I want and it doesn’t make any difference at all. So I could put in what he put in “Game1” and it would still work in my project even if I didn’t have anything in my game called Game1?
So does that mean I can put in whatever I want and it doesn’t make any difference at all. So I could put in what he put in “Game1” and it would still work in my project even if I didn’t have anything in my game called Game1?
You cannot find out the name of a save, except for already knowing it’s name The name is how the save is represented, kind of like an index in an array.
I probably should have made this clear from the start but I am using the Simple Checkpoint System from the market place. I don’t know what way the save system is setup on this so I don’t already know what the name of the save is because I didn’t create it. Anyway back to my first question and I hope there is a simple yes or no answer to this. If I (1) put in the flying spaghetti monster in slot name of Does save game exist. If I just made it up on the spot would it make any difference to whether the BP would work or not? or (2) do I have to put in a name that was already in my project. I think I have just phrased that question in a way that there is no way someone can come back and give any other answer other than 1 or 2 but then again this is the unreal forums where giving a straight answer is almost impossible. Which is correct 1 or 2?
I know nothing about that checkpoint system I’m afraid. If you save a game to the slot using the name Flying Spaghetti Monster, and then check if it exists, it will return true. If there is no game slot using that name, it will return false. You can see the current save game files at ProjectFolder/Saved/SaveGames/