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Help with displaying text and then removing it

I’ve been holding off from digging in to unreal for a while, but I finally started playing around with Blueprints today. I managed to get an opening and closing door working, I then moved on to displaying some text as a visual que to the player. Right now when I walk up to the door a bool is set to true and the text displays however when the bool sets to false the text remains on the screen. Could someone please help. Screenshot of the hud blueprint below.

display text when hitting trigger.PNG

Try destroying the actor. you are creating one and then removing it from its parent, destroying it will remove it from the scene entirely…