Hi
Could someone help me with a little task? Following on from the last topic I made, which involves following an old Unreal 4 book, there’s a task that’s set that essentially gets you to do something without holding your hand too much. I’m struggling to figure out how best to do it. Basically, I’ve set up a projectile to destroy incoming asteroids. I’ve got the particle system working when the projectile hits one, but I need to destroy the particle system after along with the asteroid. I believe I’ve set the particle system to destroy, but I’m not sure how to destroy the asteroid at the same time. Apart from setting up a whole new Class or Function to do that, which I have one for the player, is there a simpler way of doing it without?
I also have the left mouse button set up to fire.
These are the Blueprints I have set up:
Player Controls:
Asteroid that damages and kills the player:
Obstacle Class the Asteroid is inherited from (these nodes probably don’t need to be there; I think these were from experimenting):
Plasma Projectile:
Thanks