I’ve been looking at a bunch of tutorials people have made surrounding custom PCG nodes, and have looked through the blueprint nodes provided in the engine. I can’t find what I’m looking for unfortunately so hopefully someone here can help.
All I would like to do is take all the input points, whether they be 10 or 1000 points, and just output a single random point from there. Ideally I’d expose the amount of points I grab from the input, but in the end I just want to filter out all but a random single point.
Anyone have any tips on how to achieve this with PCG?
Thanks!