Help with custom Melee Weapon


if(damageType == class'utak47_dmgtype')
	{
               FullBodyAnimSlot.SetActorAnimEndNotification(true);
               FullBodyAnimSlot.PlayCustomAnim('headshot', 1.0, 0.05, 0.05, true, false);
        }


somewhere in your takedamage function for the enemy pawn.