Help with custom Melee Weapon

Hello friends,

Thanks for the tips. I solved the problem, it made me feel so stupid :smiley:

The problem is that UDK was not finding my custom animations to play them, because my pawn was configured to use the default UDK Animation Set for characters, and I was importing the animations on another animation set. So I simply imported the animations on the default UDK Animation Set for characters, and now it is working.

At least, the first step I have done, now I need the second step which is to play a custom animation on the enemy once attacked by this chainsaw.

Cheers…