Help with custom Melee Weapon

When your weapon’s at Firing

UDKUltimatePawn(Owner).PlayAnAnim();



In your UDKUltimatePawn:

simulated function PlayAnAnim()
{
	if( TopHalfAnimSlot != None )
	TopHalfAnimSlot.PlayCustomAnim('TheNameOfTheAnimToPlay', 0.7, 0.3, 0.3, false, true);
}


This is how my Tree’s setup
Imgur