Help with custom Melee Weapon

as udkultimatepawn is the player I guess it is the only one in the game,if so then you can do this




var udkultimatepawn theultimateplayer;


function getthehero()
{

local udkultimatepawn theplayer;

foreach WorldInfo.Allpawns(class'udkultimatepawn , theplayer)
        theultimateplayer=theplayer;

}




you then have theultimateplayer as a reference to the pawn to use throughout the script.