Hey, I’m trying to achieve a similar effect as this [Mini Tutorial] Camera Crossfade, which will just be used for a pre- rendered cutscene, it doesnt have to work in real time.
I was struggling to follow this or find a more recent tutorial as some settings are different in UE 5. (there’s one for “Before Tonemapping” in blendable location which just doesn’t exist in UE 5.4.)
- I have a scenecapturecomponent2D on the first camera which is capturing the render target.
- The render target material which looks like this, is on the post processing material slot of the second camera that i want to fade into from the first camera.
- I can’t get the render target to display on the second camera.
If this is the best method any help would be greatly appreciated, if there is another way that would also be great. My understanding of materials is limited so please, dumb things down.
Thanks.
