I’m looking to create a game like Fire Emblem or even Xcom, but in UE4. I know there’s a tutorial for a game similar to this provided by Epic Games, but I can never get the assets to work right in that tutorial.
I also cannot afford to purchase a tactical RPG thing from UE’s store, so I’m left with creating it myself or giving up.
Can I be linked to a tutorial, or if you prefer, told about what I’d need to know/do to make a tactical RPG?
The last one is a third person tutorial but it covers several subjects you’ll want to learn.
After that my guess is that you want to find tutorials about the very features you planned.
It’s a little bit vague, but as is your question. Getting into game development will require you to find the tutorials, find the knowledge sources and try to learn what they teach.
I thank you for this comment, as most people don’t seem to be too concerned in assisting in a Tactics RPG style game.
I’m no expert in Unreal, but I’m pretty good with the UI and blueprinting right now. My issue is that I don’t really know what nodes to use to set up a game like Fire Emblem, like turn switching and selecting/moving based on tiles.
In both Unity and Unreal, I can only really make FPSes and I’d like to broaden my horizons.
And I’m sorry for being vague, I didn’t want to overload my first post with a bunch of questions. For clarity, I’ll do that now and see who’ll help me based on that.
I need to learn to:
*Create unique Units (Archers, Knights, Bandits, ect)
*Move those Units based on the Tiles on a Board.
*Create a Turn system that will switch turns between the Player and the CPU.
If I knew how to do those, I could take everything from there. Even hurting/killing units.