Help with creating a line cursor to click on an object in VR template

First time with Unreal and working on a virtual tour using 360 photos that can be viewed in a Quest. This is for work and they want to use the Quest for this. I’m using the VR template from Unreal. I have a 360 photo mapped inside a sphere where the player start is at. Since you can only look around my thought was to have a static mesh object at certain parts of the sphere to represent locations you can go to next and have the person point and click on it with the line / cursor you see used all the time for VR menus. Then when clicked the static mesh would load another level with a new sphere and picture and so on. I’ve been trying to use the blueprints for the menu in the VR template the do this as well as exploring line tracing from other Unreal beginner tutorials but my knowledge isn’t good enough to take those and translate to what I should do for this. Can anyone point me to any tutorials / references or give me some ideas on how to to do this? Thanks.

i need help and i don’t how to use it and i wanted to make my own game and would anyone help for free

Hello @TedVella1!

I found some videos that may help you accomplish your goal:

https://www.youtube.com/watch?v=Gib7HB-Gl_0 This video is a tutorial for grabbing objects at a distance in VR, however you can probably use the base tech and instead of “grabbing and pulling” the object you can teleport the player to the new location inside the next sphere of 360 photos.

https://www.youtube.com/watch?v=Gqv5-Df2SFk this other video goes more indepth on the widget interaction hit visualization that may help you more instead o trying to use the vr menus blueprints that act on widgets.

Let me know how it goes I hope these videos help you out!