Hi, everyone.
I’m new to Unreal Engine.
I work in UE 5.2.
I have a motorcycle that rides on a controller from Chaos Vehicles.
There are animated details on it, just like:
Suspension, chain, steering wheel.
I want to make it possible to assemble a motorcycle from different meshes. (Screenshot 1)
The rig of each mesh differs in the position of the bones.
I made animations through ControlRig. Animations are based on bones (Screenshot_2 and Screenshot_3).
To animate the front wheel, I need to know its position from the steering wheel position. (Each steering wheel has different wheel positions)
Question :
How can I get the position of the bone from the steering wheel Rig to the wheel Rig.
Or, is it possible to combine all the bones into one Control Rig, dynamically.
Thanks,
I will be glad of any advice.
ScreenShot_1 :
ScreenShot_2 :
ScreenShot_3 :