Help with collisions for VR drum game

Hi Marco,
I made some good progress since your last message. I’ve added correct collisions as well as sound on hit and overlap.

I just wanted to describe my project quickly and better so you can get an idea of exactly what I’m making.

Since we couldn’t get one of our premade environments to work, we decided to just create a simple platform and environment using the free Infinity Blade assets in the marketplace. I created my own meshes of a triangle, cowbell, crash cymbal, stick and timpani. I used the default VR motion controlled pawn that has visible hands and can teleport. After I placed the instruments on the platform and created, I added collisions to all the objects and copied the blueprint that makes things grabbable from the motion control VR demo map and added it to every instrument other than the timpani. The teleportation area needs to be fixed, but
I’m considering changing the platform anyways later if I have time.

I started trying to add sound on hit/overlap and it works. I tested it with one of the sticks and one of the timpani. There is just one problem, when I let the stick fall/rest on the timpani the sound is played a million times and ends up killing our ears and severely lagging the game. If you know anything about how to fix this it would be incredibly appreciated. The stick also still phases through the timpani, but as you said earlier it’s manageable once the player gets used to it.

Other than that, only cosmetic and environmental details and a button to control what music is played in the background are left, but I’ve already figured out how to implement them.
Bellow are some screenshots of my game and some of the blueprints to make things a bit clearer.

Thank you so much for your help.

Sincerely
Gabriel